Month: January 2017

Season 2.1 fittings (post-cup tweaks).

OK so based on the cup results we have decided to make a few tweaks to the season 2 fittings. These are primarily centred around giving shield based setups and combinations more options after the ‘meta’ bans are laid down. This is the final version, please make sure you are using the correct sheet from now on.

I started to get a bit carried away but have avoided changing too much as we don’t want to ruin people’s theory-crafting and practices too much. We think these changes should mean you have to re-think things slightly but I hope no meta breaking changes. Ultimately the banning system needs an overhaul at some point to keep things interesting – but that is further town the road when we have more time.

Shield Links

Shift of information link to Hurricane – Hurricane already has a decent base speed, and needs to be mid-range rather than long range to do max damage, so the speed link is a bit wasted – info should synergise with Vigil/Maulus/Griffin better as potential options I think.

The Ferox has had the biggest of all the changes I feel, by switching to rail guns and picking up the skirmish link. Whilst I acknowledge the Ferox is a bit of a brick so this might not make sense at first, by allowing it to better position its rails at the back-line faster, I think it will make good use of speed. More usefully I think, if it stays at antimatter optimal if can be there to help the Rokh, Tempest and Raven close on their targets faster in a brawl or give a signature reduction to an Osprey/tackle as it has the EHP to get stuck in.

This means the Drake picks up the 2nd shield link. This increases it’s power considerably and I feel brings shield in line – or close to armour in being able to go for large slow EHP setups. Cyclone remains unchanged.

On Corax

The number one complaint I got from season 1 captains was that Corax was bad now and they missed it. I kneejerk said i’d probably change it back – but after taking a second look since Talwar has almost never been banned I don’t think having two ships that fill almost identical role (with T2 rigs the EHP are similar, DPS is the same) is a good thing. The only place this is a penalty I believe is if both teams decide to choose shield.


There are three battleship changes.

First, Raven. Without any damage application mods – as captain’s rightly pointed out – it would never reach its 1k+ potential and therefore not be viable. Thus, I have done a bunch of things to buff it at the sacrifice of tank. Since everyone is adamant that torps will never be viable, I may have gone over the top a little and added a target painter, MJD, Rigor Rig and Guidance enhancer. The weak tank might make it difficult to use and engage with, but hopefully we might see some cool MJD + gank plays, and the target painter is also a buff to the rest of the team so when it isn’t in torpedo range it is not entirely useless.

Secondly, Abaddon. I have re-balanced it slightly as I felt that it was tracking a little too well during the cup for its huge EHP advantage – instead it gets more DPS now. I still think it’s a strong ship, and a little more distinct form the Apocalypse, but relies even more on its team to help it apply its damage.

Thirdly, Dominix. With the shift of Scorpion to armour (which works I think) it means that shield only have 5 options to armour’s 7. This feels a little unfair considering many bans now often end up being battleship bans, meaning shield is left picking from a small pool and can be more easily countered or end up with a bad pick. A shift of tank to enable it to synergise with shield links it means that they now have a shield mirror of the Armageddon that I think should be quite strong.
Thanks to Suleiman for consulting on some of the fits for me, if there are any bad ones here its because I ignored him 😀

Thunderdome has opened

The wait is over Captains, the Thunderdome server is now open and ready for your roster of players to get signed up. When accessing TD for the first time all players will need to make up a “new character” please name this character as you are named on your teams EVE_NT Cup roster.

Once you are happy with your character you will want some awesome dev hacks, so use the command /Omega to upgrade your clone, and then /giveallskills super to get all level V skills.

Captains can Spawn TPU’s to arrange practice matches.

The /moveme command is active for the following destinations:

Jita, Amarr, Rens, Dodixie, Thera, J160039, J144913, J124051, J171700, J142327, J133259, Bazadod, Shirshocin, Kinakka, Rakapas, J110408, J101307, J130222, J154606, J131034, J134949, J103924, J221337, J162042, J203814, K-8SQS, Q-NJZ4, NG-M8K, LQ-01M, 36N-HZ, I-8D0G, O-BDXB, O-IVNH, 42SU-L, JE-VLG, J111634, J113629, J113420, J160847, J161455, J124126, J121856, J165936, J104903, J212812, J170550, J171420, J160645, J170376, KLMT-W, LJ-YSW, ZZZR-5, R8S-1K, R5-MM8, 8RQJ-2, Jofan, Sosa, BOZ1-O, 9N-0HF, Arayar, Naeel, Miakie, Luromooh, J104311, J145129, J134716, J111758, J165920, J145838, J210333, J141252, J104624, J154102, J132735, J214440, J145424, J101835, J152502, J145335, J103959, J112241, J155845, J133252, J154906, J114842, J133553, J230047, J102345, J111249, J103812, J165205, D-PNP9, MS2-V8, Yvangier, Indregulle, C9R-NO, 0M-24X, Atlanins, Arnatele, K4YZ-Y, O-CNPR, 2UK4-N, OCU4-R, A8-XBW, D-Q04X, J212612, J215930, 8-KZXQ, QP0K-B, Leran, Zoohen, Y7-XFD, WE3-BX, Isendeldik, Dal, J000685, J000687, CKX-RW, KCDX-7, IV-UNR, 4OIV-X, 5M2-KP, ROJ-B0, Zinoo, Akhwa, Khanid Prime, Hezere, Ordion, Kizama, J174618, J110145, Ouranienen, Hageken, 7-YHRX, I8-AJY, Aldilur, Leurtmar, Gulfonodi, Half, DGDT-3, YQTK-R, LQ-AHE, MMUF-8, J4AQ-O, Q7E-DU, CT7-5V, ZQP-QV, 0SUF-3, UAAU-C, E2-RDQ, CW9-1Y, QHY-RU, U-3FKL, Aulbres, Brellystier, B-WPLZ, H9-J8N, B8EN-S, 12YA-2, 0-WT2D, A2-V27, ER2O-Y, ARG-3R, Adiere, Esmes, Aeter, Conomette, L6B-0N, 0G-A25, EZA-FM, 5-T0PZ, Asesamy, Iswa, S-1LIO, U5-XW7, ZO-P5K, TY2X-C, Gammel, Kourmonen, Paara, Oichiya, Sirseshin, Poinen, SG-3HY, M-75WN, B9EA-G, LH-LY1, NL6V-7, L-1HKR, F-D49D, 1W-0KS, K3JR-J, WLF-D3, Loes, Scheenins, MLQ-O9, 0TYR-T

There are a number of special commands and tools available only on Thunderdome. These allow you to do things such as create items for yourself, or run tournament matches.

Slash commands

Thunderdome has a number of special slash commands available to players. These commands are not always activated, and some include additional restrictions.
/giveitem <type> <quantity>
/giveitem can be used to grant a character the item specified. You must be docked in a station (not a citadel) to use this command. Most published items can be created with this, though some items will be excluded depending on the event and the server configuration. Unless explicitly stated, you are not able to create any unpublished types.

This command can also be used to create multiple different types of items (or multiple stacks of the same item) using a comma-separated list of up to 50 types. Note that this means that types containing a comma in their name must be created using their type IDs. You can additionally override the quantity for a specific type of item to give by using the format “type|qty”. This can also be used when providing multiple types.

Tournament Practice Unit

The Tournament Practice Unit (TPU, typeID 36523) allows you to block all scanning (both probe and D-scan) in a system for a period of 8 hours. They can be created using the /giveitem command. This allows you to practice in a system if you do not wish or are unable to use the tournament Tool.

For a full list of commands and available in the Thunderdome please see Logibros forum post:

Learn Your Pick/Ban Tool Captain

The banning tool takes a bit of time to prepare for each match – so here is an instructional video of the tool in use for our new team captains who have never used this Tool before.

The EVE_NT Cup is a single elimination tournament and unfortunately, some of these teams will only get one shot at entering the next season of the EVE_NT Championship Minor League. We want you to have as fair a chance as any team, so we encourage new captains to watch this video and take some notes.

First note: Many of the fittings have changed from what is being used in this video. See Bei’s Season 2 Fitting notes for even more insider knowledge.

Good Luck in the Tournament!


Season 2 Fitting Notes

For Season 2 of EVE_NT Championship & Cup we have shaken things up a bit. Based on team captain feedback and our own assessments we have mixed the ship fittings up to keep them interesting and balance things up a little – you can find the new set here. The first thing to note is two changes to the rules I used to fit ships.

  1. Frigates and Destroyers now have T2 rigs. Had to think long and hard about this one as wanted to avoid mixing rules between classes but I think this one works. It adds 10-20% EHP in many cases with T2 trimarks and shield extenders, and a few ships benefit from T2 fitting rigs. It brings the power level of the classes up slightly without resorting to something more drastic like going to T2 hulls.
  2. Added links to the Combat Battlecruisers. No brainer really, the new links are great. We decided AGAINST fleet implants. With maximum all Level 5 skills you already get quite a lot from a T2 link and I feel with the implants they will be an even more powerful ban magnet than they probably will be.

Anyway now for some notes on the classes…


In Season One there were 4 popular frigates with good reasons. Punisher for its insane tank, Tristan for its logi-bot assistance, Vigil for its excellent support ability and Merlin again for its tank. To be honest I don’t expect much to change as these are just naturally useful frigates.

Some changes that might interest you tho – one ship of each race have afterburners. This may or may not be trash, but those hulls weren’t doing anything interesting anyway, and signature tanking VS some opponents might come in useful. Additionally one of each race now has a remote tracking link on them. I’m still not sure if this will make them viable, but I can see some funky combos where boosting certain battleships with tracking might be quite broken, will see how it plays out! The Griffin has a buff directly benefiting what the Red meta of season one was. I’m sure you can see what it is. The Crucifer and Maulus have also had buffs, 3 damps on the Maulus and Two Guidance disruptors makes them more focused in their role, the frigate pick being first means that these are easily countered, but again against some opponents you might want to pick these to screw them away from their comfort zone or force them into a corner with bans.

Oh and the Punisher has had a nerf, but now has more DPS. Sorry.


Destroyers are definitely the problem child of this format, and try as I could some are still going to not really be used often. One of things I have done to make the Catalyst and Cormorant slightly useful is giving them a RESEBO. This makes them possibly a good counter pick against Maulus/Griffin.
The dragoon fit i’m finally happy with, mostly and have decided this will no longer be an EWAR pick. This might make it far and away the strongest ship in its class, but what the hell. In general the T2 rigs give destroyers that little more EHP giving them maybe another few seconds alive in the arena. Put your best pilots in these to make best use of them.


The class that has changed the least. In general just little tweaks here and there. Rupture is now artillery (which opens up some interesting all-alpha setups). Thorax is no longer hull. Bye-bye hull tanking. Watch out for those EWAR cruisers folks, the EWAR link is a powerful thing!


Have not really changed that much except the addition of links. The extra PG/CPU needed by the links means some combat battlecruisers are slightly squishier, but i think the trade-off for a link is worth it. There are two links of each type. Before you ask, no, I’m not changing Drake to shield, it would be broken.

Some minor tweaks to Tornado and Talos have taken place. Brutix is now armour, so maybe blasters can come back in style. Oracle has had the nerfbat hardest by removing its tracking computer, because maybe it would be nice if other things were picked/banned once in awhile.


Some pretty radical changes to this class. As cornerstones of the setups it’s really important to get them right and I could have played safe and not really changed anything but V0lta screwed up the Typhoon pick so bad it made me cry so I just HAD to buff it. This has a knock-on effect on other things. The fit I have gone with is nowhere near as strong as it could be and I get that, but i’m erring on the side of caution by giving it next to no tank and no damage application mods, but it’s now fast and can spam cruise volleys from range. The ship it has biggest impact on is Raven, I didn’t want two cruise missile ships so have moved Raven to torps. It is now what the Typhoon was trying to be before, but with a decent amount of EHP. Hopefully this means no one bans it now and Torpedos become slightly relevant.

Maelstrom now has 1400mm howitzers. ‘Oh no Bei…’ you are thinking. Just work out how much of a dent in a Drake it will do from anywhere in the arena with one volley and you might stop laughing. The other ship that might make you laugh is the Megathron, let’s just say some ships were re-designed as being a slight buff to red-team options and leave it at that.

Tempest has had a minor buff by me being slightly better at fitting. I think. Hyperion has had a couple of minor nerfs, I still think it’s strong, but probably not broken strong.

Scorpion is now armour. I think this might make it a ban magnet, but with all multi-spectrals I think it can be countered. It has next-to no DPS so will rely on all the ships in your setup operating at max efficiency. My main concern with this is that armour now have one more option than Shield, will see how it plays out.

Two ships that are now much more scary in the field of capacitor warfare are the Dominix and Armageddon. Both have had an extra Neut power added, extra Neut on the Dominix and Nos on the Armageddon, so be afraid, very afraid.